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Gamefaqs deus ex human revolution
Gamefaqs deus ex human revolution





gamefaqs deus ex human revolution

gamefaqs deus ex human revolution

But I read a lot of Ray Kurzweil (author of The Age of Intelligent Machines), and he thinks tech will be even more advanced than what we’ve portrayed.”īut which version should you play? The original release of Human Revolution caught deserved flack for its awful boss battles, which didn’t respect the player’s augmentation choices, forcing stealthy players into combat situations. Some people said it was too futuristic, while others said it wasn’t futuristic enough. “We were always looking at real-world designs for inspiration, because I wanted every object to have at least some basis in reality. “There are very few designs where I just let the concept artist come up with something in their head,” he adds. We had to invent a hundred brands and company names, as well as their logos, which is expensive to do, but really adds to the richness of the setting. He could have turned me down right then and there, but at Eidos Montreal we believe this kind of detail is absolutely necessary to create a believable world. I wanted every object to have its own concept art and individual furniture sets for different offices. “Anything from cool sci-fi machinery, a given for this kind of game, to coffee cups and keyboards. “I approached our producer, David Anfossi, early in preproduction and told him that I’d need to design like 1,400 props,” says Jacques-Belletête.

gamefaqs deus ex human revolution

It remains an incredibly atmospheric setting, weighted by Michael McCann’s moody, understated score and some richly immersive ambient sound design. Both cities, Detroit and Hengsha, feel slightly claustrophobic and boxy by today’s standards, but the visual flourishes-particularly the neon billboards and that dramatic double-stacked metropolis-still look fantastic. It’s one of the most visually compelling visions of the future on PC, with a cluttered, lived-in feel that transcends the dated visuals. It’s a hugely entertaining collection of powers, and combining them to create your own bespoke play style is an important part of what makes the game great.īut, really, it’s the world that draws me back to Human Revolution. Or use the Typhoon Explosive System to turn yourself into a human grenade, unleashing a blast of lethal shrapnel, taking out multiple enemies at once, including security robots.

GAMEFAQS DEUS EX HUMAN REVOLUTION UPGRADE

Stealth is the most satisfying way to play Human Revolution, with multiple paths through the sprawling levels and plenty of vents to squeeze through.īut if you’d rather make a mess, you can upgrade your Cybernetic Arm Prosthesis to reduce weapon recoil and throw heavy objects at people. You can also upgrade the Hermes Cybernetic Leg Prosthesis to jump to superhuman heights, opening up new ways to sneak into places. Of course, for the player, Jensen’s augmentations are an incredible amount of fun to experiment with, and make for a wonderfully diverse immersive sim.įor the stealth-conscious cyberpunk there’s the Glass-Shield Cloaking System, which lets you turn invisible for up to seven seconds when fully upgraded. He, and other augmented humans in this dystopian world, need a steady supply of an expensive drug called Neuropozyne to prevent their bodies from rejecting the augmentations and killing them.Īdd to that a general distrust of augmented people from so-called ‘naturals’, which boils over in the sequel, and life with cybernetic implants is often more trouble than it’s worth – even if you can punch through a concrete wall and run faster than a gazelle. While JC Denton was trained from an early age as a counter-terrorism agent and fitted with advanced, discrete nanoaugs, Jensen is thrust into the events of Human Revolution against his will, and his body is constantly fighting against his new implants.







Gamefaqs deus ex human revolution